Virtual reality is perhaps, in recent years, the hottest topic that, for better or for worse, triggers constant discussions regarding its real usefulness and how it should be used accordingly. Thus entering the VR era, many producers have been busy and we now have solid realities at the starting line such as the Oculus Rift, the Samsung VR, the HTC Vive and the awaited PlayStation VR . Just like it happens in the videogame market of consoles, will we also have exclusives here? Will they be good for the fledgling industry? Gabe Newell , boss of Valve , and Palmer Luckey, founder of Oculus Rift, they wanted to have their say by getting involved and involuntarily (or voluntarily? who knows) put themselves against each other. First let’s read Newell ‘s words :
“We don’t think exclusives are a good idea for users or developers, we have to consider the risk factor. There are different forms of risk: financial risk, risky design, risky maturity, organizational risk, IP risk, etc. A lot of interesting work in VR is done by new developers. We at Valve are in a much better position to absorb the financial risk than a new VR developer, so we’re happy to help the studios by offering development funds without any special conditions. So that they can also develop for Rift, PlayStation VR or whatever their reference platform. Our hope is that by offering funds to developers, they are less inclined to enter into exclusivity agreements ”.
Of a completely different opinion is Luckey :
“You see Sony investing in their content the same way. They want to create products that take advantage of the features they possess in the best possible way. I can understand where offering exclusives is painful for some players but it doesn’t mean it’s bad for the VR industry, fragments it, or it’s not the way the ecosystem is supposed to work. “
What do you think of all this? Which side are you on? Let us know your thoughts on this by commenting, if you want, the news!
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